Sony’s PlayStation Studios collective has lost another studio, with the company making the decision to shutter Bluepoint Games, a developer it acquired just five years ago and which is responsible for well-received remasters/remakes of some beloved titles, such as Shadow of the Colossus and Demon’s Souls.
The initial report from Bloomberg’s Jason Schreier cites a spokesperson statement, which says that this closure – which goes ahead in March – will result in roughly 70 jobs being lost, and notes that the decision was made “following a recent business review.”
Bluepoint was most recently known to be working on a live service title set within the God of War franchise, after having supported development on 2022’s excellent God of War Ragnarök. That project was cancelled in January 2025, amid an alleged number of jettisoned live service developments at PlayStation.
It’s an incredibly unfortunate and frustrating situation to view from the outside, seeing talented outfits seemingly being put on projects that don’t necessarily suit their operation or passions at the whims of executives chasing trends, and then watching them take the fall when the winds shift in yet another direction. The player base has been crying out for years for Bluepoint to handle remakes of other beloved games and franchises, probably none more than FromSoftware’s Bloodborne, which feels like it should have been an easy win for all involved.
Here’s a video from eight years ago where PlayStation calls Bluepoint the “Masters of the Remaster”
Of course, without a deeper understanding of what was going on internally, at both PlayStation and Bluepoint, we can’t assume that it’s all as simple as that. But the optics are not good.
“Following a recent business review, the decision was made to close Bluepoint Games in March,” reads the official statement sent to news outlets. “Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community. We thank them for their passion, creativity, and craftmanship.”
And so the narrative continues, that it’s not enough to be an “incredibly talented team” or deliver “exceptional experiences” as a games studio anymore, you’re still at risk of the axe dropping.

