Senior leadership at Xbox has seen a major shift this week, with CEO Phil Spencer announcing his retirement and Sarah Bond resigning from her role as President, removing two very public faces from the brand.
Asha Sharma, previously president of Microsoft’s CoreAI division and before that holding roles at the likes of Meta, will become the new Executive Vice President and CEO of Microsoft Gaming.
Phil Spencer joined Microsoft all the way back in 1988, and became part of the Xbox team alongside the launch of the original console in 2001, moving through various roles and divisions, before eventually rising the ranks to CEO in 2022. In a statement shared to the official Microsoft blog, Spencer notes that this decision to move on to new horizons has been in talks for some time, and that he’s worked closely with Sharma as she transitions into taking over the CEO role.
“Today marks an exciting new chapter for Microsoft Gaming as Asha Sharma steps into the role of CEO, and I want to be the first to welcome her to this incredible team,” Spencer writes of the new CEO. “Working with her over the past several months has given me tremendous confidence. She brings genuine curiosity, clarity and a deep commitment to understanding players, creators, and the decisions that shape our future. We know this is an important moment for our fans, partners, and team, and we’re committed to getting it right. I’ll remain in an advisory role through the summer to support a smooth handoff.”
Spencer also confirms Bond’s resignation, simply stating that she has “decided to leave Microsoft to begin a new chapter,” and acknowledging her as “instrumental during a defining period for Xbox, shaping our platform strategy, expanding Game Pass and cloud gaming, supporting new hardware launches, and guiding some of the most significant moments in our history.”
Bond will remain on as a Special Advisor to Sharma during the transition, and in her own statement on LinkedIn writes that she’s “..incredibly proud of what we’ve built together over the past eight-plus years. PC and cloud gaming are growing faster than ever, our next console is well underway, and together we’ve helped lay the foundation for a more open gaming platform that spans devices and reaches players around the world.”
In addition to these changes, President of Game Content & Studios Matt Booty has also entered a new role, becoming the Microsoft Gaming’s Executive Vice President and Chief Content Officer.
The news of this new CEO appointment has been met with the expected skepticism from gaming communities, given Sharma’s AI-centric past. Her introductory statement addresses this with surprising frankness, stating that “As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.”
Of course, we know Microsoft to be an increasingly AI-first company in the current market, so there’s no reason to believe that its Xbox division won’t continue to put AI tools to use across its infrastructure, development, player engagement and more, even in a best-case scenario where actual genAI content doesn’t make its way into its videogame output.
And even putting that out of the way, there’s no getting around the fact that Xbox has had a pretty stellar string of fumbles over the past years, subjecting itself to high-profile cancellations and studio shutterings, splashing billions on studio and publisher buyouts with little boost to its actual game output, and struggling to position its hardware and subscription offerings in any successful way. Parent company Microsoft is also the continuing subject of boycott by the BDS Movement.
“The next 25 years belong to the teams who dare to build something surprising, something no one else is willing to try, and have the patience to see it through,” Sharma adds in her statement. “We have done this before, and I am here to help us do it again. I want to return to the renegade spirit that built Xbox in the first place. It will require us to relentlessly question everything, revisit processes, protect what works, and be brave enough to change what does not.”
Here’s hoping.

