The creators of popular roguelite shooters Wild Bastards and Void Bastards are back with a new roguelite immersive sim, Godzone 6.
Blue Manchu’s iconic, cel-shaded comic aesthetic is making a return, and with it, the same highly detailed level generation and punchy combat previously showcased in both Bastards games.
There’s some unfortunate news, though. Speaking to the team’s 3D Art Lead, Dean Walshe, it’s been confirmed that Godzone 6 will sadly feature “No Bastards, zero Bastards, we used up all the Bastards.” Instead, each run will be spearheaded by a different mutant you build, each with their own strengths, weaknesses, and playstyles.

Take a look at the official teaser trailer for Godzone 6 below:
Blue Manchu wants to get your feedback as they develop Godzone 6, revealing in early alpha so you can have your say in how the game evolves and mutates in time!
There’ll be plenty of playtests, demos, preview builds, and more that you can participate in and give your feedback to. Head over to the Godzone 6 Forum and Discord, throw them a wishlist and keep an eye out for playtesting signups coming in the future.

