PS5 QSSR

The base PS5 model just got its own version of PSSR called QSSR

Owners of the base PS5 console who’ve wondered whether they’ll ever get access to the PS5 Pro’s handy AI upscaler, PSSR, can wonder no more – because the answer is… kinda?

Announced today on the PlayStation Blog, a new tier of upscaling performance is coming to standard PS5 machines, called QSSR. This takes the same idea and benefits of QSSR but applies them in a more streamlined and “hand-tuned” implementation that the entry-level PS5 hardware can handle, bringing (alleged) image detail and stability improvements to games without the need for the more expensive and elusive PS5 Pro.

PlayStation’s announcement is quick to clarify that PSSR is still the “gold standard” for AI upscaling technology on its platformer, but this is an exciting move for those who haven’t or don’t want to upgrade. There are some small bits of example comparison footage in the PlayStation Blog post, but the folks at Digital Foundry also have a deeper analysis available to watch right here:

“Definitely a promising debut for QSSR and I can’t wait to see more,” says DF’s Richard Leadbetter, as the team praises the new tech as impressive, performant and genuinely beneficial for base PS5 owners. Taking over the role of producing sharp image quality out of games being rendered in lower resolutions from the likes of AMD’s FSR, this certainly sounds like a potential game-changer for the future.

The new technology is rolling out right now, with Marvel’s Wolverine and Ghost of Yōtei the first two games to receive support for QSSR. PlayStation says that the technology will be “offered broadly to all PlayStation developers,” so hopefully we can expect to see more implementations very soon.