Xbox Layoffs

Xbox is laying off another 3,200 staff and cutting ties with multiple studios including Double Fine, Arkane and Ninja Theory

In a statement sent to Xbox employees worldwide from recently-appointed CEO, Asha Sharma, it’s been confirmed that the company is laying off approximately 3,200 staff over the course of the financial year, including 1,600 “role eliminations” in effect as of today.

This absolutely massive round of firings includes the divestment of five studios from the company, affecting Double Fine Productions, Compulsion Games, Ninja Theory and Undead Labs – the first two of which will be returned to their respective management teams and once again become independent and in possession of their IP, catalog and production pipelines for future titles. The latter two have entered under new ownership terms to fund and release their upcoming, confirmed titles Senua and State of Decay 3, respectively. This confirms earlier reports from Bloomberg’s Jason Schreier that a number of these studios were in trouble.

Arkane is also affected, and has begun consultation with required groups in France to finalise its strategy from here.

Double Fine and Compulsion Games have shared updates with their own statements confirming their returns to independence:

Sharma confirms in the note that, among the remaining studios, no publicly-announced games or projects are being cancelled, but reductions are being made across its various units with investments being shifted around to suit “higher priority” projects. Mojang and King, developers of Minecraft and Candy Crush, will now report directly to Sharma.

The Xbox CEO calls out a “reset” to the Xbox platform, noting that it will reduce layers of management for a “a flatter organization that is built around makers.”

Sharma also claims the company lost 64c for every dollar it has invested in a typical year after its aggressive studio portfolio expansions starting in 2018, but says that Xbox’s overall investment won’t be reduced as part of this new “reset,” but the company will invest “with greater focus, greater discipline, and greater clarity.”

Whatever way you slice it, kicking more than 3000 employees to the curb and cutting multiple studios loose is a devastating indictment of not just Xbox’s management in recent years but the state of the industry under mega-publishers. Mass layoffs, price hikes, the death of physical media, it’s simply not a good time to be tied to or interact with the giants of gaming right now, as they each take turns buckling under their own immense weight.

We sincerely hope all those affected by this, and all ongoing layoffs across the industry, receive the support they need and find themselves in a better situation.

Here’s the full statement from Asha Sharma on this latest layoff news:

Resetting XBOX

Team,

We are beginning the most significant restructure in XBOX history. After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.

I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today’s decisions do not reflect their talent or dedication.

Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. 

First, we will reset our content portfolio.

Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. 

Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. 

We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. 

In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.

Second, we will reset our platform.

We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.

We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.

Third, we are resetting how we operate. 

As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.

For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.

Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX’s history. We wish him all the best.

These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in XBOX as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.

I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. 

History is full of companies that mistake longevity for inevitability. We will not be one of them.

Asha